Computer graphics hardware market to hit $138B in 2022, a $7B increase in a Year
The proliferation of mobile phones, the dramatic growth of the gaming industry, and the evolution of web technologies have all contributed significantly to the rise of the computer graphics hardware market. Although the COVID-19 affected the entire sector, with worldwide revenues falling by $4 billion in two years, 2022 is expected to see a considerable recovery.
According to Buy Shares statistics, the global computer graphics hardware industry is predicted to reach $138 billion in 2022, a $7 billion growth year over year.
Mobile Devices to Account for Nearly Half of Revenue, while Game Consoles to Experience the Fastest Growth
Computer graphics are a critical component of video games, digital photography, film special effects, computer displays, and a variety of specialised applications. However, it has been critical in offering innovative solutions and superior services across a range of corporate sectors, from retail and finance to interactive advertising, over the years.
Additionally, graphics processing units (GPUs) have become critical for crypto mining machines to efficiently solve hashing algorithms. Simultaneously, mobile GPUs are intended to accelerate graphics applications, user interfaces, and 3D content on smartphones, tablets, wearables, and Internet of Things (IoT) devices.
According to Jon Peddie Research, the global computer graphics hardware market is predicted to reach $131 billion this year, with the mobile device segment alone expected to produce $66 billion. Following that, gaming PCs, game consoles, and workstations are valued at $36 billion, $14 billion, and $14 billion, respectively.
In 2022, the mobile devices market is predicted to grow by $1 billion, matching the growth of the gaming PCs segment. The workstations market is expected to achieve a value of $16 billion, a $2 billion increase year over year. Still, gaming consoles are expected to have the fastest increase, with the segment's overall value increasing by $3 billion year over year to $17 billion on a global scale.
Intel Controls 68% of the PC GPU Market
Gaming PCs, the second-largest category of the worldwide computer graphics hardware market, are expected to reach a value of $36 billion in 2021 and $37 billion the following year.
The more advanced the graphics processing unit, the greater the resolution and the smoother and faster the movements. Increased framerates result in reduced stuttering or freezing caused by increased CPU stress, which improves the overall game experience.
Intel was the market leader in the global PC GPU market in the second quarter of this year, with a 68.3% share. AMD, which has supplied over 600 million GPUs since 2013, achieved a market share of 16.5% in Q2 2021. According to statistics, Nvidia was the third largest seller during this time period, with a 15.2% market share.